Am Donnerstag, 5. Februar 2004 19:38 schrieb Dieter N�tzel:
> Have you seen, that it is much faster (hardware accelerate?) in the "broken"
> area (on the right and right/below corner)?
>
> progs/demos> ./stex3d
> Mesa: software DXTn compression/decompression available
> GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL
> GL_MAX_3D_TEXTURE_SIZE: 256
> Current 3D texture size: 64 x 64 x 64
> creating 3d textures...
> setting up 3d texture...
> finished setting up 3d texture image.
>
> Usage: stex3d  <cmd line options>
>  cmd line options:
>       -wxxx   Width of the texture (Default=64)
>       -hxxx   Height of the texture (Default=64)
>       -dxxx   Depth of the texture (Default=64)
>  Keyboard Options:
>     up/down   rotate around X
>   left/right  rotate around Y
>       z/Z     rotate around Z
>        a      toggle animation
>        s      toggle smooth shading
>        t      toggle texgen mode
>        o      toggle object: torus/sphere
>        i      toggle texture image: noise/gradient
> Texgen: glTexCoord3f (no texgen)
> Texgen: texgen fixed to object coords
> Texgen: texgen fixed to eye coords
> Texgen: glTexCoord3f (no texgen)

No progress.

Any ideas how to disable some features in stex3d to get to the culprit?

-Dieter


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