Am Donnerstag, 5. Februar 2004 19:38 schrieb Dieter N�tzel: > Have you seen, that it is much faster (hardware accelerate?) in the "broken" > area (on the right and right/below corner)? > > progs/demos> ./stex3d > Mesa: software DXTn compression/decompression available > GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL > GL_MAX_3D_TEXTURE_SIZE: 256 > Current 3D texture size: 64 x 64 x 64 > creating 3d textures... > setting up 3d texture... > finished setting up 3d texture image. > > Usage: stex3d <cmd line options> > cmd line options: > -wxxx Width of the texture (Default=64) > -hxxx Height of the texture (Default=64) > -dxxx Depth of the texture (Default=64) > Keyboard Options: > up/down rotate around X > left/right rotate around Y > z/Z rotate around Z > a toggle animation > s toggle smooth shading > t toggle texgen mode > o toggle object: torus/sphere > i toggle texture image: noise/gradient > Texgen: glTexCoord3f (no texgen) > Texgen: texgen fixed to object coords > Texgen: texgen fixed to eye coords > Texgen: glTexCoord3f (no texgen)
No progress. Any ideas how to disable some features in stex3d to get to the culprit? -Dieter ------------------------------------------------------- This SF.net email is sponsored by: The Robotic Monkeys at ThinkGeek For a limited time only, get FREE Ground shipping on all orders of $35 or more. Hurry up and shop folks, this offer expires April 30th! http://www.thinkgeek.com/freeshipping/?cpg297 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
