--- Felix K�hling <[EMAIL PROTECTED]> wrote:
> Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size
> that
> is passed to the 3D driver is still hard-coded to 16MB. You need to
> fix
> that in savage_dri.c. ATM it would be ok to use all AGP memory for
> textures. In the future we may use part of it for DMA buffers.
> 

D'OH.  how did I miss that?  it was right in front of me. argh...
fixed. although I probably missed something else.  
It shouldn't be too hard to add support for DMA buffers later.
New patch:
http://www.botchco.com/alex/savage/agp.diff

Alex


> Felix
> 
> On Mon, 22 Mar 2004 09:20:30 -0800 (PST)
> Alex Deucher <[EMAIL PROTECTED]> wrote:
> 
> > Subject says it all.  Doesn't seem to break anything in basic
> testing
> > here, but I'm not too familiar with the agp code.  lowering the agp
> > mode may help lockups on flakey agp chipsets.  Also for the AGP
> > aperture size, the old driver defaulted to 16 MB, so I did the same
> in
> > the patch.  Any thoughts on what it should be?  Patch is attached
> and
> > also available here:
> > http://www.botchco.com/alex/savage/agp.diff
> > 
> > Alex
> > 
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Attachment: agp.diff
Description: agp.diff

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