--- Felix K�hling <[EMAIL PROTECTED]> wrote: > Works ok on ProSavageDDR and SavageIX. Except, the AGP texture size > that > is passed to the 3D driver is still hard-coded to 16MB. You need to > fix > that in savage_dri.c. ATM it would be ok to use all AGP memory for > textures. In the future we may use part of it for DMA buffers. >
D'OH. how did I miss that? it was right in front of me. argh... fixed. although I probably missed something else. It shouldn't be too hard to add support for DMA buffers later. New patch: http://www.botchco.com/alex/savage/agp.diff Alex > Felix > > On Mon, 22 Mar 2004 09:20:30 -0800 (PST) > Alex Deucher <[EMAIL PROTECTED]> wrote: > > > Subject says it all. Doesn't seem to break anything in basic > testing > > here, but I'm not too familiar with the agp code. lowering the agp > > mode may help lockups on flakey agp chipsets. Also for the AGP > > aperture size, the old driver defaulted to 16 MB, so I did the same > in > > the patch. Any thoughts on what it should be? Patch is attached > and > > also available here: > > http://www.botchco.com/alex/savage/agp.diff > > > > Alex > > > > __________________________________ > > Do you Yahoo!? > > Yahoo! Finance Tax Center - File online. File on time. > > http://taxes.yahoo.com/filing.html __________________________________ Do you Yahoo!? Yahoo! Finance Tax Center - File online. File on time. http://taxes.yahoo.com/filing.html
agp.diff
Description: agp.diff
