On Sat, 2004-03-06 at 11:46, Michel D�nzer wrote:
> You need to get a stack trace with gdb or at least catchsegv.
Is this a stack trace ?
if I can do anything more? it will be a honor
thanks
--
S�rgio M. B.
#gdb foobillard
GNU gdb Red Hat Linux (5.3.90-0.20030710.41rh)
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This GDB was configured as "i386-redhat-linux-gnu"...Using host libthread_db library
"/lib/libthread_db.so.1".
(gdb) run
Starting program: /usr/local/bin/foobillard
[Thread debugging using libthread_db enabled]
[New Thread 16384 (LWP 28125)]
usage: foobillard [--option [<arg>]]
options:
--player1 <arg>
arg=ai|human set player1 ai/human
--player2 <arg>
arg=ai|human set player2 ai/human
--p1 <arg>
arg=ai|human set player1 ai/human
--p2 <arg>
arg=ai|human set player2 ai/human
--name1 <arg>
set name of player1
--name2 <arg>
set name of player2
--8ball
8ball pool game
--9ball
9ball pool game
--carambol
carambol billard game
--snooker
snooker billard game
--tablecolor <arg>
table color in C-style hex notation <0xrrggbb>
--edgecolor <arg>
edge color in C-style hex notation <0xrrggbb>
--framecolor <arg>
frame color in C-style hex notation <0xrrggbb>
--chromeblue
blue table with chrome edges
--goldgreen
green table with gold edges
--goldred
red table with gold edges
--blackwhite
balck table with white frame
--blackbeige
beige table with balck metal
--tablesize <arg>
table size (length) in foot (default=7.0)
--lensflare
turn on lensfare
--nolensflare
turn off lensfare
--poslight
use positional light
--dirlight
use directional light
--ai1err <arg>
to err is artificial (player1 error 0..1)
--ai2err <arg>
to err is artificial (player2 error 0..1)
--balldetail <arg>
set ball detail l[ow] m[edium] h[igh] or v[eryhigh]
--rgstereo
start in stereo mode (red-green(cyan))
--rgaim <arg>
arg=left|right|middle for aiming eye position
--hostaddr <arg>
arg=IP-address for TCP/IP connection
--portnum <arg>
arg=port# for TCP/IP connection
--geometry <arg>
<width>x<height> window geometry
--fullscreen
play in fullscreen mode
--freemove <arg>
arg=on|off free move in external view mode
--cuberef <arg>
arg=on|off rendered cubemep reflections
--cuberes <arg>
arg=<texture size for cuberef> (must be power of 2)
--bumpref <arg>
arg=on|off bumpmap reflections of edges
--bumpwood <arg>
arg=on|off bumpmap of wood covers
--balltraces <arg>
arg=on|off trace lines of balls
--gamemode <arg>
arg=match|training|tournament
--fresnel <arg>
arg=on|off fresnel ball reflections
--avatar <arg>
arg=on|off enable/disable abatar
--tourfast <arg>
arg=1.0..10.0 AI fast motion ratio for tournament
--help
this help
the color <0xrrggbb> means one byte for each red, green, blue
processing option 0=human
processing option 1=ai
processing option 2=Sergio
processing option 3=Bot
processing option 8=(null)
processing option 13=(null)
processing option 17=9.000000
processing option 22=0.000000
processing option 23=0.100000
processing option 24=h
processing option 26=m
processing option 27=192.168.1.1
processing option 28=56341
processing option 29=1024x768
processing option 30=(null)
processing option 31=on
processing option 32=off
processing option 33=128
processing option 34=on
processing option 35=on
processing option 36=off
processing option 37=match
processing option 38=off
processing option 39=off
processing option 40=500.000000
main:rgstereo=0
Program received signal SIGFPE, Arithmetic exception.
[Switching to Thread 16384 (LWP 28125)]
0x4075d064 in _mesa_test_os_sse_exception_support () from
/usr/X11R6/lib/modules/dri/savage_dri.so