--- Michel D�nzer <[EMAIL PROTECTED]> wrote:
> On Thu, 2004-02-26 at 15:37, Alex Deucher wrote:
> > 
> > regarding the mouse problems, if you are using a fancy ARGB Xcursor
> > theme, the cursor will be drawn with software.  If so, that's
> probably
> > why the mouse flickers in blender.  
> 
> The radeon driver calls xf86ForceHWCursor() in TransitionTo3d() to
> avoid
> that.

We may have to do something similar with savage.  I'll try and look
into it at some point.

> 
> > As far as xrandr goes, I'm not real familar with it and haven't
> really 
> > used it much myself.  I suspect it may need some driver hooks that
> the 
> > savage driver just doesn't have. 
> 
> None that I'm aware of, for what that's worth.
> 
> > I'm not really sure how xrandr plays with 3D in general since it
> > adjusts the actual visual framebuffer size.
> 
> AFAIK the actual framebuffer memory area is still static right now.
> 

Actually I guess thinking about it more, the framebuffer would stay the
same, just the announced dimensions would change and the viewport would
be locked, so from the 2d/3d engine's perspecitive everything would be
fine, there's just less "viewable" area.

Alex

> 
> -- 
> Earthling Michel Dänzer      |     Debian (powerpc), X and DRI
> developer
> Libre software enthusiast    |  
> http://svcs.affero.net/rm.php?r=daenzer
> 


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