*helps if I send to the list*
> Maybe I don't understand what you're saying.
ok atm, the code for texsubimage2d_bgr888_to_rgba8888 looks partially like
this
#define DST_TEXELS_PER_DWORD 1
#define CONVERT_TEXEL( dst, src ) \
dst = PACK_COLOR_8888_LE( src[0], src[1], src[2], 0xff )
#define CONVERT_TEXEL_DWORD( dst, src ) CONVERT_TEXEL( dst, src )
#define SRC_TEXEL_BYTES 3
...
{
const GLint texels = convert->width * convert->height;
const GLint dwords = texels / DST_TEXELS_PER_DWORD;
const GLint leftover = texels - dwords * DST_TEXELS_PER_DWORD;
GLint i;
for ( i = 0 ; i < dwords ; i++ ) {
CONVERT_TEXEL_DWORD( *dst++, src );
src += SRC_TEXEL_BYTES * DST_TEXELS_PER_DWORD;
}
for ( i = 0; i < leftover; i++ ) {
CONVERT_TEXEL( *dst++, src );
src += SRC_TEXEL_BYTES;
}
}
----------------
looking at this, from a bgr888 -> rgba8888 perspecitve (and correct me if
I'm wrong) this would be better as
{
const GLint texels = convert->width * convert->height;
for (i = texels; i; i--) {
CONVERT_TEXEL( *dst++, src );
src += SRC_TEXEL_BYTES;
}
}
Just my observation.
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