You may notice some new rendering problems with the savage driver in
Mesa CVS. I believe they are due to changes in the way Mesa handles
vertices and should be fixed by converting the driver to use Keith's new
vertex setup code. The worst corruption can be seen in quake3. I saw
very similar corruption a while back with indirect software rendering
(yes I really tried quake3 with software rendering ;-). I suspect this
was the same problem before the software rasterizer was converted to use
t_vertex.c.

I'm surprised that only one driver (i830) was converted so far.
Theoretically all drivers+hardware without a TCL unit should suffer from
the same kind of corruption.

I see only one problem with t_vertex.c at the moment. It doesn't seem to
be possible to fake projective textures on hardware that supports only
two-element texture coordinates. The old vertex templates could do this
as long as multitexturing wasn't used.

Felix


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