You may notice some new rendering problems with the savage driver in Mesa CVS. I believe they are due to changes in the way Mesa handles vertices and should be fixed by converting the driver to use Keith's new vertex setup code. The worst corruption can be seen in quake3. I saw very similar corruption a while back with indirect software rendering (yes I really tried quake3 with software rendering ;-). I suspect this was the same problem before the software rasterizer was converted to use t_vertex.c.
I'm surprised that only one driver (i830) was converted so far. Theoretically all drivers+hardware without a TCL unit should suffer from the same kind of corruption. I see only one problem with t_vertex.c at the moment. It doesn't seem to be possible to fake projective textures on hardware that supports only two-element texture coordinates. The old vertex templates could do this as long as multitexturing wasn't used. Felix ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
