On Iau, 2004-02-19 at 02:02, Alex Deucher wrote:
> 2D: do to a bug in S3's code, 2D accel was never enabled when the DRI
> was active.  I've managed to get 2D accel working again.  one question
> I have, I assume xf86InitFBManager() should only manage memory for 2D
> stuff?  Otherwise it would conflict with the back, depth, and texture
> buffers, right? what I did to fix 2D accel it was to assign it whatever
> was left after textures, back, and depth buffers had been allocated.

Are the 2D ops being used by the DRI layer in the S3 driver safe btw. It
seems that with those exposed to the driver user space rather than in a 
kernel side function the user app can DMA to arbitary system memory
addresses ?



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