The microcode in the MGA driver can't handle multi texturing with projective textures. See Ville's comments in the thread "Slow Mtex in
DRI".
But in this case I think it should still work, just dead slow (with a software fallback). If I understand the torcs thread correctly, it just crashed instead.
Yes, that is the reason why we introduced the -m switch. It also crashes without -m on i810 and ATI Rage hardware, if I remebmer correct.
bye, Bernhard.
--
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