Am Sonntag, 15. Februar 2004 10:27 schrieb Marc Poulhi�s: > Dieter N�tzel <[EMAIL PROTECTED]> writes: > > Maybe you test the S3TC patch, too ;-) > > Hi! > I tried the demo with dri cvs without any patch, and this is not > possible to play =) > I wanted to try this 's3tc patch' as it seems it can boost up > things. The only patch i found is: > http://marc.theaimsgroup.com/?l=dri-devel&m=107171185522684&w=2 > > But i can't apply that to my mesa 6 cvs tree. Is there another patch > somewhere?
Yes, a newer one. Start here: [Dri-devel] another texture compression patch (hopefully "IP" safe) http://marc.theaimsgroup.com/?l=dri-devel&m=107527653721553&w=2 And fix three fprintf lines by hand (revers them). http://marc.theaimsgroup.com/?l=dri-devel&m=107532840426279&w=2 It should look like this in src/mesa/drivers/dri/r200/r200_texmem.c: if ( R200_DEBUG & DEBUG_TEXTURE ) { fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n", __FUNCTION__, (void *)t, (void *)t->base.tObj, level, width, height, face ); } Good luck. It works here on an dual Athlon MP 1900+ (but UT do not use SMP at the moment) and a Radeon 8500 (r200) in 1024x768x32, 1152x864x32 and slower at 1280x1024x32. Cheers, Dieter ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id56&alloc_id438&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
