Am Sonntag, 15. Februar 2004 10:27 schrieb Marc Poulhi�s:
> Dieter N�tzel <[EMAIL PROTECTED]> writes:
> > Maybe you test the S3TC patch, too ;-)
>
> Hi!
> I tried the demo with dri cvs without any patch, and this is not
> possible to play =)
> I wanted to try this 's3tc patch' as it seems it can boost up
> things. The only patch i found is:
> http://marc.theaimsgroup.com/?l=dri-devel&m=107171185522684&w=2
>
> But i can't apply that to my mesa 6 cvs tree. Is there another patch
> somewhere?

Yes, a newer one.

Start here:
[Dri-devel] another texture compression patch (hopefully "IP" safe)
http://marc.theaimsgroup.com/?l=dri-devel&m=107527653721553&w=2

And fix three fprintf lines by hand (revers them).
http://marc.theaimsgroup.com/?l=dri-devel&m=107532840426279&w=2

It should look like this in src/mesa/drivers/dri/r200/r200_texmem.c:

   if ( R200_DEBUG & DEBUG_TEXTURE ) {
      fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n",
               __FUNCTION__, (void *)t, (void *)t->base.tObj,
               level, width, height, face );
   }

Good luck.

It works here on an dual Athlon MP 1900+ (but UT do not use SMP at the moment) 
and a Radeon 8500 (r200) in 1024x768x32, 1152x864x32 and slower at 
1280x1024x32.

Cheers,
        Dieter


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