On Thu, Jan 29, 2004 at 01:07:30PM +0000, Keith Whitwell wrote:
> In driCalculateTextureFirstLastLevel, there's this bit of code:
>
>
> if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
> /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
> */
>
> firstLevel = lastLevel = tObj->BaseLevel;
> }
> else {
> firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
> firstLevel = MAX2(firstLevel, tObj->BaseLevel);
> lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
> lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
> lastLevel = MIN2(lastLevel, t->tObj->BaseLevel +
> baseImage->MaxLog2);
> lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
> lastLevel = MAX2(firstLevel, lastLevel);
> }
>
>
> I'm wondering if this has been thought through. For the test to work, this
> code fragement will have to be re-evaluated whenever tObj->MinFilter
> changes, or at least whenever it changes to/from NEAREST or LINEAR.
>
> I don't think the drivers do this at the moment. Correct?
mga does the "right" thing ie. when MinFilter changes we call
driSwapOutTextureObject() which causes mgaSetTexImages() to be called and
thus driCalculateTextureFirstLastLevel().
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Ville Syrj�l�
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