bzflag shows partially invisible menu and console text (see http://penguinppc.org/~daenzer/DRI/bzflag.jpeg), some in-game rendering seems missing as well, in particular in the radar. I see this with r200 on my TiBook, but Robert F. Merrill confirmed it with r100 on x86 on IRC.
spectex shows what looks like Z fighting with 2-pass lighting + texturing, see http://penguinppc.org/~daenzer/DRI/spectex.png .
Neither problem was present before the Mesa 5.1 merge.
I haven't looked at them, but these sound like problems arising from the fact that size-3 color arrays can now make it through to the driver for incorporation into vertices.
The easiest way to deal with this is to convert to using t_vertex.[ch] instead of t_dd_vbtmp.h for building vertices. There is currently a performance penalty for doing so, but that won't last long if someone tackles the codegen task for that file.
Keith
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