How should this affect DRI 3d drivers? According to the documenation: http://dri.sourceforge.net/doc/DRIintro.html it says "Most DRI 3D drivers today are based on Mesa". How so?
Is it that the 3d drivers (_dri.so's) use the Mesa Library to to catch OpenGL calls and map them onto hardware events? I know Mesa does software rendering but I'm just not grasping exactly what Mesa's role is for when no software rendering is used.
Even if the hardware is rendering everything, you need Mesa to do the following:
* maintain all the GL state * implement the GL API calls * do error checking for API calls * handle building/executing display lists * lots of other stuff
-Brian
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