--- Goyo Roth <[EMAIL PROTECTED]> wrote:
> Quoting Alex Deucher <[EMAIL PROTECTED]>:
> 

<snip>

> 
> On that note, I am interested in getting involved in DRI development.
> I've been
> trying to read through all the recommended documents for new
> developers from the
> DRI site. I haven't finished all of them. I have good C and Linux
> skills. I
> would like to become involved. Work on radeon drivers would probably
> be easiest
> as it's the card I currently use (Radeon 8500) Any suggestions for
> getting my
> feet wet?
> 

probably the easiest thing to get started with is to try and add a
small feature or bug to add/fix.  something you are interested in. 
then hack on that for a bit.  the 2D side is, IMHO, a lot easier to
understand than the 3D side.  one you look through the code a few times
and try some things you will start to understand how it all fits
together.  it really helps, for me anyway, to see how the output is
affected when I make a particular change.  Some ideas that come to
mind:

- add support for 3D windows larger than 2048x2048 on radeon/r200 (see
2048 thread on dri-devel archives)

- bug in radeon/r200 with lesson 24 and glxgears (see dri-devel
archives from last few days, also monday's IRC log)

- lockups with certain screensavers

- any dri bugs in bugzilla (http://bugs.xfree86.org)

- finish up mach64, cle266, or virge DRI drivers

- help Felix and Maximo with the savage DRI driver

- help Eric with the old sis DRI driver

- help Ian with hw indirect rendering and the new GLX interface

- add new extensions (http://dri.sourceforge.net/cgi-bin/moin.cgi/ToDo)

I'm sure there are other small projects as well that others can add.

Alex


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