sorry for going off topic now, the following is not tightly related to dri development works but only to the embedding reallity in the real world of software development.
> From: Pawel Salek [mailto:[EMAIL PROTECTED] > for recently released game "Savage" that was even > announced on Slashdot. I tried it on my ATI8500LE > (I know it is not a state-of-the-art graphics card any more) > and I have got mixed feelings. > DRI drivers could render only single frame every few seconds > and had usual problems with s3TC but the program can be asked > not to compress textures - I wish it could detect the missing > extension automatically as ID-software games do. The DRI drivers dont have a problem with S3TC, they simply dont expose those patented color format. If there is a problem, then there is the problem that patents do have problem with free software and open source such as XFree86 licensed or GPL licensed software - if the S3TC ownership consortium (better say the grafics industry and Microsoft and some companys that dont do grafics at all) would like Free Software to have S3TC then they are free to do so - but they seem to have a problem doing so. If a computer game is unable to detect S3TC presence then it can be considered flawed - if it were open source, you could fix that and provide a patch. Since it is not OpenSource, you have to work around this in a less pleasant manner and hope that the software vendor will fix it for you somedays. -Alex. ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
