What is this WaitAge stuff supposed to do? To me it looks like some pre-texmem stuff and I think it can be removed. I have actually removed it in my DirectFBGL+Mesa code and things seem to be working fine.
- texmem code makes sure bound textures aren't kicked out - ILOADs are surrounded by DWGSYNCs - AGP texture uploads quiesce the hardware before the copy So I don't see any need for this stuff. Or am I missing something? -- Ville Syrj�l� [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ ------------------------------------------------------- This SF.Net email sponsored by: ApacheCon 2003, 16-19 November in Las Vegas. Learn firsthand the latest developments in Apache, PHP, Perl, XML, Java, MySQL, WebDAV, and more! http://www.apachecon.com/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
