On Thu, 2003-10-30 at 17:08, Chris Ison wrote: > I'm wondering what happened to the full sw mode for 3d you could use > before when DRI wasn't enabled. Now GL apps just seg (including > glxgears) where a few months ago you could still run them without DRI > although very slow. >
Further investigation has shown glXSwapBuffer is the where the seg is coming from ... 164 glXSwapBuffers (x_disp, x_win); (gdb) p x_disp $1 = (Display *) 0x84514a0 (gdb) p x_win $2 = 31457282 (gdb) n Program received signal SIGSEGV, Segmentation fault. 0x00000000 in ?? () (gdb) ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
