On Thu, 2003-10-30 at 17:08, Chris Ison wrote:
> I'm wondering what happened to the full sw mode for 3d you could use
> before when DRI wasn't enabled. Now GL apps just seg (including
> glxgears) where a few months ago you could still run them without DRI
> although very slow.
> 

Further investigation has shown glXSwapBuffer is the where the seg is
coming from ...

164             glXSwapBuffers (x_disp, x_win);
(gdb) p x_disp
$1 = (Display *) 0x84514a0
(gdb) p x_win 
$2 = 31457282
(gdb) n

Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()
(gdb) 



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