Alan Hourihane wrote:
Anyone know why the nr_heaps was forced to 1 in r200_context.c ?

The agp memory that would have been the agp texture heap is being used instead for glxAllocateMemoryNV.


Keith



-------------------------------------------------------
This SF.net email is sponsored by: SF.net Giveback Program.
SourceForge.net hosts over 70,000 Open Source Projects.
See the people who have HELPED US provide better services:
Click here: http://sourceforge.net/supporters.php
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to