On Wed, 2003-08-06 at 21:43, Denis Oliver Kropp wrote: > > When DRI has the graphics card lock for more than 100 ms, DirectFB > uses software rendering even if hardware rendering was available.
I'm curious: How do you avoid conflicts between software rendering and the hardware engine? Do you simply assume they never touch the same framebuffer areas? (Couldn't there be conflicts even when that assumption holds?) -- Earthling Michel Dänzer \ Debian (powerpc), XFree86 and DRI developer Software libre enthusiast \ http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
