On Wed, 2003-08-06 at 21:43, Denis Oliver Kropp wrote:
> 
> When DRI has the graphics card lock for more than 100 ms, DirectFB 
> uses software rendering even if hardware rendering was available. 

I'm curious: How do you avoid conflicts between software rendering and
the hardware engine? Do you simply assume they never touch the same
framebuffer areas? (Couldn't there be conflicts even when that
assumption holds?)


-- 
Earthling Michel Dänzer   \  Debian (powerpc), XFree86 and DRI developer
Software libre enthusiast  \     http://svcs.affero.net/rm.php?r=daenzer



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