Andreas Stenglein wrote:
@keithw: here is another version.
yuvrect.c seems to work texrect.c still doesnt work
any hints?
OK, the final piece of the puzzle fell into place. Without the radeon docs you might hav had trouble find this -- basically, the radeon still expects texture rectangle texcoords to be in 0..1 range, rather than 0..width,0..height like the r200.
I haven't got the code running for this yet, but modifying the app to supply the texcoords the hardware expects gives a good image.
Keith
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