What would be the best case scenario? assumptions follow... -> IGP is just a northbridge with integrated radeon core. Some limitations could be there: 1. low "local" memory, just for the framebuffer 1a) maybe you have to grab some more local memory for higher resolutions (like i810?) (look into XFree86-tree, when 2d-support for igp got added) 2. no local texture-memory -> agp-texturing only 3. no hw-tcl
unfortunately there is no agpgart support for the Radeon IGP, so that's your first problem if #2. is true. Or maybe you could try first if it would work with texturing disabled in pci-mode.
greetings, Andreas
Am 2003.06.08 17:40:29 +0200 schrieb(en) Wouter Bijlsma:
Hi,
I was just wondering if someone has tried to do some reverse engineering on the windows display drivers for the Radeon IGP320/340. As far as I understand the IGP320/340 is based on the Radeon 7000 (R100)? I'm not a display driver developer, but doesn't this mean that apart from some differences in the interface to the chipset a DRI driver for the IGP chipset would be largely the same as the 7000 driver? I noticed that the Windows drivers are universal (there's one driver dll for all R100 based cards), so maybe it would be possible to disassemble it to find the code that detects the chipset and sets up the hooks to address it and to find the differences with the 7000 chips?
If this would be feasible, I'd be happy to spend some work on it. Not that I pretend to be able to code a working 3D driver, but if it turns out the existing 7000 driver could handle 3D on the IGP320/340 with minor modifications I might be able to get something to work.
I would really, REALLY like to have 3D support under linux on my brand new laptop ;-) I already inquired ATI about linux support, but I don't have the impression they are very willing to provide chipset specs...
Regards,
Wouter Bijlsma, [EMAIL PROTECTED]
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