Leif Delgass wrote:
I ran into that as well, see:

http://marc.theaimsgroup.com/?l=dri-devel&m=104457475806902&w=2

I think the code related to bufferSize in
xc/programs/Xserver/GL/mesa/src/X/xf86glx.c is suspect regarding
bufferSize. I think the X visual depth is being used instead of the sum
of the channel sizes. There is a comment that a bufferSize of 32
"[...]may foul-up the visual matching code[...]". I haven't looked at it closely enough to see what would be needed to fix it.

I just re-wrote the client-side visual matching code. I don't think having a buffer size of 32 would foul-up either the old or the new code. It doesn't match for an exact size. The buffer size in the visual has to be at least as large as the requested size, and a larger size if prefered over a smaller size. If the user requests 16, and 24 and 32 are available, assuming all other things are equal, they'll get 32.




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