> NVidia wanted to keep the source code base of the Windows drivers and the > Linux drivers as close as possible, including what would be considered > kernel mode stuff. They started with windows drivers and adapted that to > linux. Part of their porting effort was bulding a kernel level wrapper, > which "emulated" the minimum win32 kernel service API's the rest of the > kernel module needed.
I'm always amused by the reasons people come up with for things like this... Note: In no way am I speaking officially as an employee of NVIDIA Corporation. -- Gareth Hughes ([EMAIL PROTECTED]) OpenGL Developer, NVIDIA Corporation ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
