> NVidia wanted to keep the source code base of the Windows drivers and the
> Linux drivers as close as possible, including what would be considered
> kernel mode stuff.  They started with windows drivers and adapted that to
> linux.  Part of their porting effort was bulding a kernel level wrapper,
> which "emulated" the minimum win32 kernel service API's the rest of the
> kernel module needed.

I'm always amused by the reasons people come up with for things like this...

Note: In no way am I speaking officially as an employee of NVIDIA
Corporation.

-- 
Gareth Hughes ([EMAIL PROTECTED])
OpenGL Developer, NVIDIA Corporation


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