On Wed, 5 Feb 2003, Ian Romanick wrote:

> Adam K Kirchhoff wrote:
> > FYI,
> >
> >     With the latest patch to UT2003 (2186), and drivers from the
> > texmem branch as of this morning (for a Radeon 8500), ut2003 segfaults:
> >
> > Backtrace:
> > [ 1]  ./Core.so [0x409f635a]
> > [ 2]  /lib/libpthread.so.0 [0x40d7275a]
> > [ 3]  /lib/libc.so.6 [0x40b9f898]
> > [ 4]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e74419]
> > [ 5]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e74966]
> > [ 6]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e7498a]
> > [ 7]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e59521]
> > [ 8]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e70614]
> > [ 9]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e309e8]
> > [10]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e24301]
> > [11]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43dbf587]
> > [12]
> > /usr/local/games/ut2003/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRender
> > Interface14EPrimitiveTypeiiii+0x348) [0x42f49ac0]
> > [13]  ./Engine.so(Flush__11FCanvasUtil+0x1dc) [0x4035206c]
> > [14]  ./Engine.so(_._11FCanvasUtil+0x28) [0x40351dac]
> > [15]  ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x97a)
> > [0x403434
> > 96]
> > [16]  ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x840) [0x4027b304]
> > [17]
> > /usr/local/games/ut2003/System/SDLDrv.so(Repaint__12USDLViewporti+0x33) [0
> > x42f0a93b]
> > [18]  /usr/local/games/ut2003/System/SDLDrv.so(Tick__10USDLClient+0x85)
> > [0x42f09
> > 365]
> > [19]  ./Engine.so(Tick__11UGameEnginef+0x31bd) [0x40282111]
> > [20]  ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d]
> > [21]  ./ut2003-bin(main+0x328c) [0x8058b2c]
> > [22]  /lib/libc.so.6(__libc_start_main+0xdd) [0x40b8e9f1]
> > [23]  ./ut2003-bin(ValidateCDKey__Fv+0x4d) [0x80512d1]
> > Signal: SIGSEGV [segmentation fault]
> >
> > Prior to this patch, the game would load, levels would load (of course,
> > they'd render completely wrong), and my machine would lock up eventually.
> > I'm not sure if I should consider this an improvement :-)
>
> I (finally) have an 8500, but UT2k3 is still on the way.  Looking at
> this backtrace, I assume that you got this from a core file.

Actually, I didn't.  UT2003 prints all sorts of nice debugging info when
it crashes :-)

> Can you run UT2k3 from inside gdb?  You'll have to be able to ssh/telnet
> into your box.  I've been trying to reproduce this problem with other
> programs, but I haven't had any luck.

I think I can handle that sometime this week.

Adam



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