On Wed, 5 Feb 2003, Ian Romanick wrote: > Adam K Kirchhoff wrote: > > FYI, > > > > With the latest patch to UT2003 (2186), and drivers from the > > texmem branch as of this morning (for a Radeon 8500), ut2003 segfaults: > > > > Backtrace: > > [ 1] ./Core.so [0x409f635a] > > [ 2] /lib/libpthread.so.0 [0x40d7275a] > > [ 3] /lib/libc.so.6 [0x40b9f898] > > [ 4] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e74419] > > [ 5] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e74966] > > [ 6] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e7498a] > > [ 7] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e59521] > > [ 8] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e70614] > > [ 9] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e309e8] > > [10] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e24301] > > [11] /usr/X11R6/lib/modules/dri/r200_dri.so [0x43dbf587] > > [12] > > /usr/local/games/ut2003/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRender > > Interface14EPrimitiveTypeiiii+0x348) [0x42f49ac0] > > [13] ./Engine.so(Flush__11FCanvasUtil+0x1dc) [0x4035206c] > > [14] ./Engine.so(_._11FCanvasUtil+0x28) [0x40351dac] > > [15] ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x97a) > > [0x403434 > > 96] > > [16] ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x840) [0x4027b304] > > [17] > > /usr/local/games/ut2003/System/SDLDrv.so(Repaint__12USDLViewporti+0x33) [0 > > x42f0a93b] > > [18] /usr/local/games/ut2003/System/SDLDrv.so(Tick__10USDLClient+0x85) > > [0x42f09 > > 365] > > [19] ./Engine.so(Tick__11UGameEnginef+0x31bd) [0x40282111] > > [20] ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d] > > [21] ./ut2003-bin(main+0x328c) [0x8058b2c] > > [22] /lib/libc.so.6(__libc_start_main+0xdd) [0x40b8e9f1] > > [23] ./ut2003-bin(ValidateCDKey__Fv+0x4d) [0x80512d1] > > Signal: SIGSEGV [segmentation fault] > > > > Prior to this patch, the game would load, levels would load (of course, > > they'd render completely wrong), and my machine would lock up eventually. > > I'm not sure if I should consider this an improvement :-) > > I (finally) have an 8500, but UT2k3 is still on the way. Looking at > this backtrace, I assume that you got this from a core file.
Actually, I didn't. UT2003 prints all sorts of nice debugging info when it crashes :-) > Can you run UT2k3 from inside gdb? You'll have to be able to ssh/telnet > into your box. I've been trying to reproduce this problem with other > programs, but I haven't had any luck. I think I can handle that sometime this week. Adam ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
