Hi,
I recently discovered some problem with normal vectors in the gflux hack
on my Duron, Radeon 7500 with and without TCL, even with
RADEON_NO_RAST=1. LIBGL_ALWAYS_INDIRECT works correctly, though.
A workaround is MESA_NO_3DNOW=1. Another way is to normalize the normals
in gflux and change glEnable(GL_NORMALIZE) to
glEnable(GL_RESCALE_NORMAL). By playing around with the -squares option
of gflux I could determine that every 216th normal vector is not
normalized correctly.
The normalization function used is
_mesa_3dnow_transform_normalize_normals in
xc/extras/Mesa/src/X86/3dnow_normal.S. I don't understand where the
"magical" 216 comes from. My guess is that
_mesa_3dnow_transform_normalize_normals always gets 216 normals to
transform and forgets one of them (first one or last one, can't tell). I
hope this info helps someone to spot the error quickly.
Felix
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