On Tue, 3 Dec 2002, magenta wrote: > On Tue, Dec 03, 2002 at 02:38:15PM +0000, Keith Whitwell wrote: > > > I'm with Allen in preferring that we don't add yet another environment > > > variable - especially for something which other OpenGL drivers haven't > > > needed. > > > > Hmm. Windows drivers tend to have a GUI setup utility, which often has this > > sort of choice in it. That's the closest equivalent I can think of. > > Why not make an extension for a hint? glHint(GL_TEXTURE_FORMAT_HINT_MESA, > GL_FASTEST) for bpp-dependent, and GL_NICEST (and GL_DONT_CARE) would > always do it as 32bpp if unspecified. That's the normal OpenGL way of > doing things like this...
I think the goal is to let the users tweak some of the options. If we go this route, every program will have to have a setup page dedicated to turning this on or this little thing off, etc and so forth. It is okay to do this kind of stuff with games and what not, but not every program needs that level of sophistication. I think being able to have a 3rd party app that would be able to tweak driver options wouldn't be a bad idea. -- //========================================================\\ || D. Hageman <[EMAIL PROTECTED]> || \\========================================================// ------------------------------------------------------- This SF.net email is sponsored by: Microsoft Visual Studio.NET comprehensive development tool, built to increase your productivity. Try a free online hosted session at: http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
