Am Donnerstag, 21. November 2002 00:49 schrieb Linus Torvalds:
> On Wed, 20 Nov 2002, Dieter N�tzel wrote:
> > > It's _really_ really slow, though, reporting a frame rate of 1.95 - 2.0
> > > fps or so when viewing the thing (whatever it is) head on.
> >
> > What do you get with LIBGL_DEBUG=verbose?
> > glinfo?
>
> GL_VERSION: 1.4 Mesa 5.0
> GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
> GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow
> GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
> GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_transpose_matrix GL_ARB_window_pos GL_ATI_texture_mirror_once
> GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array
> GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays
> GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters
> GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
> GL_EXT_stencil_two_side GL_EXT_texture3D GL_EXT_texture_edge_clamp
> GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array
> GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_resize_buffers
> GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square
> GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection
> GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGI_color_matrix
> GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_pixel_texture
> GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
> GL_SGIX_depth_texture GL_SGIX_pixel_texture GL_SGIX_shadow
> GL_SGIX_shadow_ambient

!!!!
> GL_RENDERER: Mesa X11
> GL_VENDOR: Brian Paul
!!!!

> GLU_VERSION: 1.3
> GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
> GLUT_API_VERSION: 5
> GLUT_XLIB_IMPLEMENTATION: 15
>
> > Is DRI (glx/dri) really working?
>
> Absolutely. Trust me, tuxracer isn't playable if DRI isn't working ;)

I can't. See above :-)))

You are running Software Mesa 5.0 :-O

Mesa/demos> ./glinfo
r200CreateScreen
GL_VERSION: 1.2 Mesa 4.0.4
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add 
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix 
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op 
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint 
GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_histogram 
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal 
GL_EXT_secondary_color GL_EXT_stencil_wrap GL_EXT_texture3D 
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_object 
GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_IBM_rasterpos_clip 
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos 
GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGI_color_matrix 
GL_SGI_color_table

!!!!!!!!!!!!!
GL_RENDERER: Mesa DRI R200 20020827 AGP 4x x86/MMX/3DNow!/SSE TCL
GL_VENDOR: Tungsten Graphics, Inc.
!!!!!!!!!!!!!

GLU_VERSION: 1.3
GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
GLUT_API_VERSION: 5
GLUT_XLIB_IMPLEMENTATION: 15

> And interrupts etc are working:
>
>            CPU0       CPU1       CPU2       CPU3
>  22:    3104889    3131056    3084624    3136987   IO-APIC-level 
> radeon@PCI:1:0:0
>
> so everything looks fine.

Here, yes.

> > Didn't have commercial tuxracer but gears (MesaDemo, glxgears is the
> > same) should run at ~2995 fps. I heard from over ~5000 fps with a
> > Geforce4 4600 on a system like yours.
>
> I've never gotten more than ~1700 fps on this system on glxgears. Oh,
> well. I've never tried to bump AGPMode up from the default "1", though, so
> it may be something simple like that.

AGPMode help somewhat but not really much.
Pageflipping is worth it.

Section "Device"
  BoardName    "ATI Radeon 8500 QL"
  BusID        "1:5:0"
  Driver       "radeon"
  Identifier   "Device[0]"
  Option       "AGPMode" "4"
  Option       "AGPFastWrite" "1"
  Option       "EnablePageflip"
  Option       "dpms"
  Screen       0
  VendorName   "ATI"
EndSection

When your machine is Right (TM) configured it should scream :-)

-Dieter

PS What do "cat /proc/dri/0/*" show?


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