Am Donnerstag, 21. November 2002 00:49 schrieb Linus Torvalds: > On Wed, 20 Nov 2002, Dieter N�tzel wrote: > > > It's _really_ really slow, though, reporting a frame rate of 1.95 - 2.0 > > > fps or so when viewing the thing (whatever it is) head on. > > > > What do you get with LIBGL_DEBUG=verbose? > > glinfo? > > GL_VERSION: 1.4 Mesa 5.0 > GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample > GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow > GL_ARB_shadow_ambient GL_ARB_texture_border_clamp > GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat > GL_ARB_transpose_matrix GL_ARB_window_pos GL_ATI_texture_mirror_once > GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate > GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array > GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays > GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters > GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color > GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap > GL_EXT_stencil_two_side GL_EXT_texture3D GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 > GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array > GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat > GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_resize_buffers > GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square > GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection > GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGI_color_matrix > GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_pixel_texture > GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp > GL_SGIX_depth_texture GL_SGIX_pixel_texture GL_SGIX_shadow > GL_SGIX_shadow_ambient
!!!! > GL_RENDERER: Mesa X11 > GL_VENDOR: Brian Paul !!!! > GLU_VERSION: 1.3 > GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess > GLUT_API_VERSION: 5 > GLUT_XLIB_IMPLEMENTATION: 15 > > > Is DRI (glx/dri) really working? > > Absolutely. Trust me, tuxracer isn't playable if DRI isn't working ;) I can't. See above :-))) You are running Software Mesa 5.0 :-O Mesa/demos> ./glinfo r200CreateScreen GL_VERSION: 1.2 Mesa 4.0.4 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGI_color_matrix GL_SGI_color_table !!!!!!!!!!!!! GL_RENDERER: Mesa DRI R200 20020827 AGP 4x x86/MMX/3DNow!/SSE TCL GL_VENDOR: Tungsten Graphics, Inc. !!!!!!!!!!!!! GLU_VERSION: 1.3 GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess GLUT_API_VERSION: 5 GLUT_XLIB_IMPLEMENTATION: 15 > And interrupts etc are working: > > CPU0 CPU1 CPU2 CPU3 > 22: 3104889 3131056 3084624 3136987 IO-APIC-level > radeon@PCI:1:0:0 > > so everything looks fine. Here, yes. > > Didn't have commercial tuxracer but gears (MesaDemo, glxgears is the > > same) should run at ~2995 fps. I heard from over ~5000 fps with a > > Geforce4 4600 on a system like yours. > > I've never gotten more than ~1700 fps on this system on glxgears. Oh, > well. I've never tried to bump AGPMode up from the default "1", though, so > it may be something simple like that. AGPMode help somewhat but not really much. Pageflipping is worth it. Section "Device" BoardName "ATI Radeon 8500 QL" BusID "1:5:0" Driver "radeon" Identifier "Device[0]" Option "AGPMode" "4" Option "AGPFastWrite" "1" Option "EnablePageflip" Option "dpms" Screen 0 VendorName "ATI" EndSection When your machine is Right (TM) configured it should scream :-) -Dieter PS What do "cat /proc/dri/0/*" show? ------------------------------------------------------- This SF.net email is sponsored by: The Sourceforge Network Survey Take Our Survey and You Could Win a $500 Gift Certificate! http://ugamsolutions.com/psurvey/osdn/SourceForge/index_sourceforge.htm _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
