I was monkeying around with DOT3 bumpmapping in SW Mesa and in the Radeon
driver.  In both cases, when a scale (either 2x or 4x) is applied, the
resulting colors wrap.  However, I noticed that in the Nvidia driver (for
Linux) clamps in the same situation.  Which is correct?  Both?

I see that the Radeon has a bit to enable clamping, and the R200 has two
different clamp modes (CLAMP_0_1 & CLAMP_8_8).  If clamping is correct, it
should be trivial to enable in the two drivers that support DOT3 bumpmapping.

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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