I was monkeying around with DOT3 bumpmapping in SW Mesa and in the Radeon driver. In both cases, when a scale (either 2x or 4x) is applied, the resulting colors wrap. However, I noticed that in the Nvidia driver (for Linux) clamps in the same situation. Which is correct? Both?
I see that the Radeon has a bit to enable clamping, and the R200 has two different clamp modes (CLAMP_0_1 & CLAMP_8_8). If clamping is correct, it should be trivial to enable in the two drivers that support DOT3 bumpmapping. -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html ------------------------------------------------------- This sf.net email is sponsored by: To learn the basics of securing your web site with SSL, click here to get a FREE TRIAL of a Thawte Server Certificate: http://www.gothawte.com/rd522.html _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
