Allen Akin wrote:
On Fri, Oct 18, 2002 at 08:49:11AM -0600, Brian Paul wrote:
| | ...(except polygon offset, IMHO).
Is the precision requirement too high, or is something more fundamental
broken?
IIRC, the test draws extremely small (subpixel) triangles. Computing the plane equation becomes problematic, leading to bad Z biasing. I found that with the DRI drivers (last time I tested) that polygon offset works well under normal circumstances, but was unreliable for very small triangles.
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