Alex Deucher wrote: > I'm pretty unfamiliar with OpenGL programming. I have an idea for an > xfree module that I suspect would not be too hard to implement, but I > wanted to get some other opinions on it. What I'd like to do is create > a module called perhaps ogl-xv or glx-xv that would provide a generic > Xv adapter on the front end and on the back end would implement it > using openGL calls to basically create an RGB or YUV texture to render > the video to. this would have the advantage of acceleration on cards > with accelerated 3D, and would provide generic Xv support to cards > lacking an overlay engine by using SW mesa, and it could provide for > more than one Xv adapter, so you could theoretically have more than one > Xv at a time. >
Disclaimer: I'm _not_ a programmer, and I don't know anything about GL or XV, so this is merely a blind guess: you might want to look at the code of mplayer's -vo gl and -vo gl2, which provide opengl-video-overlays, to get started regards Stefan > > Alex > ------------------------------------------------------- This sf.net email is sponsored by: DEDICATED SERVERS only $89! Linux or FreeBSD, FREE setup, FAST network. Get your own server today at http://www.ServePath.com/indexfm.htm _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
