I noticed that some code from Mesa was recently folded into DRI to support
APPLE_client_storage.  What does it take to enable that in a driver?  Is it
like SGIS_generate_mipmaps in that the driver just needs to enable it?

On a related note, some time ago (on an IRC meeting, I think) there was some
discussion about directly mapping Mesa backing store into AGP space.  At the
time it seemed feasable, but there were still some issues.  Has anyone given
this any thought in the meantime?  As the texture requirements for games
explodes into the stratosphere, we'll be much better off if we can require
fewer copies textures. :)

Maybe someday one of us will get to hardware accelerating
SGIS_generate_mipmaps...

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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