Michael Mazack wrote: > Hello, I'm new to the list. I don't know whether this > information is helpful or not, but I think there is a > problem with r200SetTexImages. I am using the latest > r200-0-2-branch from cvs. When I try to play Heavy > Gear 2 I get a countless amount of these error > message: > > r200SetTexImages: firstLevel 0 last Level 5 w,h: 32,32 > log(w,h) 5,5 > level=0 p=32 32x32 -> 32x32 at (0,0) > level=1 p=32 32x32 -> 32x8 at (0,32) > level=2 p=32 32x32 -> 32x2 at (0,40) > level=3 p=32 32x32 -> 32x1 at (0,42) > level=4 p=32 32x32 -> 16x1 at (0,43) > level=5 p=32 32x32 -> 8x1 at (16,43) > r200SetTexImages: BaseLevel 0 MinLod -1000.000000 > MaxLod 1000.000000 MaxLevel 1000 > > The game is all messed up looking too, it looks like > the textures were applied incorrectly. Since I'm > really not all that smart I can't fix the problem > myself, but if reporting this bug or issue (whichever > you prefer) is helpful then I feel that I have done > what is needed. > > Thank you for your time! >
The debug messages are there as a part of the ongoing development on that branch... Are the textures still messed up now? Are they messy on the trunk, too? Keith ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
