Scott Barnes wrote: > Is anyone planning to work the tdfx-2-1-branch's S3TC support into the trunk > tdfx driver? I haven't the disk space or bandwidth myself, unless there is > some super-secret way to compile DRI drivers without the full source tree :) > So, would someone consider this? Or at least consider making a binary > snapshot of the tdfx-2-1-branch driver? :) But seriously, if the code is > there and it would allow 3Dfx card owners (like myself :)) to play UT 2003, > why not merge it into the trunk? >
The tdfx-2-1-branch didn't have any support for S3TC texture compression. That branch had some support for 3Dfx's FXT1 compression instead. S3TC != FXT1. I don't know of any games/apps that use the later. As I wrote last week, we're trying to get permission from S3 to implement S3TC in Mesa and some DRI drivers. No word yet... -Brian ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
