> Well, it's not high on my list.  I don't think flat-shading is used that
> often, and the changes don't have any effect on smooth shading.  Actually, 
> it _eliminates_ some saves/restores necessary for unfilled polygons with 
> hardware flat-shading.
>  
> Actually, I think the problem is larger than mach64.  Rage128 has the same
> problem and it appears to have GL compliant flat-shading based on the
> primitive.  The problem is that for clipped polygons, the primitive type
> changes, so flat-shading breaks down in that case (like with unfilled
> polygons).  I think the templates would have to be changed to copy the
> provoking-vertex color of the polygon being clipped into the vertices of
> the triangles generated by clipping, rather than interpolating the color.

I'm surprised that this isn't working.  Can you verify?  I tested on the i810 
at the time & definitely got clipping working there...

Keith



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