I just did an informal real world benchmark on the Mach64
driver 20020704.  Bzflag runs fine without any texturing,
but with all other options except smoothing.  That one
knocked performance down horribly, too.  In relatively
simple worlds with all but the two mentioned settings at
max, I was getting 17-18 FPS.  Knock quality down and I
got 22.

Is texturing and smoothing slow because it's implemented in
software or because I have too little memory left over for
textures?  I've got 8M of video memory and I'm running at
1024x768x16.

As is, it's playable. :)  Thanks. :)

Cheers,
David


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