I just did an informal real world benchmark on the Mach64 driver 20020704. Bzflag runs fine without any texturing, but with all other options except smoothing. That one knocked performance down horribly, too. In relatively simple worlds with all but the two mentioned settings at max, I was getting 17-18 FPS. Knock quality down and I got 22.
Is texturing and smoothing slow because it's implemented in software or because I have too little memory left over for textures? I've got 8M of video memory and I'm running at 1024x768x16. As is, it's playable. :) Thanks. :) Cheers, David ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek We have stuff for geeks like you. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
