Hi! I just checked out and compiled the r200-0-1-branch:
>> glxgears: ~ 1650 fps > > I've just commited a small optimization that gears benefits from. It > may be quite close now... its about 1720 now ;-) [...] > > A large part of this difference is presumably due to HyperZ - something > that we can't implement in an open driver. what is hyper-z? a proprietary texture-compression function of the r200? well, as you expected, performance is exactly the same after the checkout as before > >> rtcw (single player): working, but quite slow (performance isn't really >> great with firegl-drivers neither...), crashed after about 10 mins > > > Yes, I haven't had the opportunity to do any long runs of these demos. > It's a bit disappointing that they lockup, though. > I'm also still experiencing crashes with q3a and wolf, after some minutes of playing. Is there anything I can do to help to track down the reason (i have to warn you though: i don't have any programming or debugging experience)? oh yeah, one other thing: in the other mail I reported that xv is broken: it works fine now for me, so I somehow messed it up before. sorry about that > Keith > > > > > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Bringing you mounds of caffeinated joy. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
