Hi!
I just checked out and compiled the r200-0-1-branch:

>> glxgears: ~ 1650 fps


> 
> I've just commited a small optimization that gears benefits from.  It 
> may be quite close now...

its about 1720 now ;-)

[...]
> 
> A large part of this difference is presumably due to HyperZ - something 
> that we can't implement in an open driver.

what is hyper-z? a proprietary texture-compression function of the r200?
well, as you expected, performance is exactly the same after the 
checkout as before

> 
>> rtcw (single player): working, but quite slow (performance isn't really
>> great with firegl-drivers neither...), crashed after about 10 mins
> 
> 
> Yes, I haven't had the opportunity to do any long runs of these demos.  
> It's a bit disappointing that they lockup, though.
> 

I'm also still experiencing crashes with q3a and wolf, after some 
minutes of playing. Is there anything I can do to help to track down the 
reason (i have to warn you though: i don't have any programming or 
debugging experience)?

oh yeah, one other thing: in the other mail I reported that xv is 
broken: it works fine now for me, so I somehow messed it up before. 
sorry about that

> Keith
> 
> 
> 
> 
> 





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