> I just tried to run my X in 1280x1024/24bpp (before it was 16bpp) and
> lost DRM! I got it back only in 800x600/24. Now when we have AGP
> textures working - what are the restrictions on resolutions/color depth?
Still no answer..:(
Could please anyone tell me why I cannot get 1280x1024/24bpp with AGP
texturing? Is this fundamental restriction or just temporary problem?
Should this [3 * screen size] be in video memory or total AGP memory
would suffice? 

Also, I noticed X server crashes while changing the resolution (as well
as switching to another VTs). Is there a way to track this in order to
help fixing?

Also, I found another nice GL testing app - glclock. It looks really
gorgeous. And it shows a lot of cases where Mach64 still uses SW
rendering - the difference in fps is really impressive:)

Regards,

Sergey



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