> I just tried to run my X in 1280x1024/24bpp (before it was 16bpp) and > lost DRM! I got it back only in 800x600/24. Now when we have AGP > textures working - what are the restrictions on resolutions/color depth? Still no answer..:( Could please anyone tell me why I cannot get 1280x1024/24bpp with AGP texturing? Is this fundamental restriction or just temporary problem? Should this [3 * screen size] be in video memory or total AGP memory would suffice?
Also, I noticed X server crashes while changing the resolution (as well as switching to another VTs). Is there a way to track this in order to help fixing? Also, I found another nice GL testing app - glclock. It looks really gorgeous. And it shows a lot of cases where Mach64 still uses SW rendering - the difference in fps is really impressive:) Regards, Sergey ------------------------------------------------------- Sponsored by: ThinkGeek at http://www.ThinkGeek.com/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
