On Mon, 2002-06-24 at 21:41, Zilvinas Valinskas wrote: > On Mon, Jun 24, 2002 at 09:34:39PM +0200, Willy Gardiol wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > > Hash: SHA1 > > > > > > Hi to everybody > > > > I have an ATI Rage128 16mb asnd i suffer strange visual artifacts in games > > like Soldier Of Fortunes and Return To Castle Wolfstein: i can see trhough > > walls ! > > This is not too bad because i can see enemies before they can spot me, but.... > > :))) > > > > I have xfree 4.2.0 with DRI snashot it happens with all the latest snapshot i > > have downloaded. > > glxinfo reports mesa 4.0.3. > > > > what could it be? > > The same thing happens with Descent 3 demo ... Some objects appear to be > transparent (translucent ? might be better word here.)
Are the colors wrong as well? > And this is happening on Radeon QD + newest dri trunk drivers (as of > 062002). Can you verify if my commits from June 2nd and 18th had any effect on this problem? They were fixes for big endian machines, and while I've tried hard not to break anything for little endian, I might have failed in some places. (The first commit did break things, but I fixed that on June 4th). -- Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- Sponsored by: ThinkGeek at http://www.ThinkGeek.com/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
