Willy Gardiol wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > > > Hi! > could someone help me understand what the output of glxinfo means? > > here it is: > > (i snip what i understand) > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat > - ---------------------------------------------------------------------- > 0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None > 0x24 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow > 0x25 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow > 0x26 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow > 0x27 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None > 0x28 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow > 0x29 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow > 0x2a 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow > > What does means the first clum numbers? They seems to represent e video mode, > but how to convert them to something for humans beings?
If you're not familiar with "X visuals" you should do some research. GLX augments the X visuals with extra info pertaining to OpenGL. If you try 'glxinfo -v' you'll get a more verbose listing. > And what about the last column? What it means? That's the visual caveat info. See http://oss.sgi.com/projects/ogl-sample/registry/EXT/visual_rating.txt In the case of the DRI we tag a visual as being "slow" if one or more buffers are implemented in software. In this case, stencil and accumulation buffers are done in software. -Brian ------------------------------------------------------- Sponsored by: ThinkGeek at http://www.ThinkGeek.com/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
