Willy Gardiol wrote:
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> 
> 
> Hi!
> could someone help me understand what the output of glxinfo means?
> 
> here it is:
>  
> (i snip what i understand)
>    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
>  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
> - ----------------------------------------------------------------------
> 0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
> 0x24 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
> 0x25 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
> 0x26 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
> 0x27 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
> 0x28 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
> 0x29 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
> 0x2a 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
> 
> What does means the first clum numbers? They seems to represent e video mode, 
> but how to convert them to something for humans beings?

If you're not familiar with "X visuals" you should do some research.
GLX augments the X visuals with extra info pertaining to OpenGL.

If you try 'glxinfo -v' you'll get a more verbose listing.


> And what about the last column? What it means?

That's the visual caveat info.  See 
http://oss.sgi.com/projects/ogl-sample/registry/EXT/visual_rating.txt

In the case of the DRI we tag a visual as being "slow" if one or
more buffers are implemented in software.  In this case, stencil
and accumulation buffers are done in software.

-Brian



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