So, I downloaded the newest mach64 code and installed it.
After fighting with the drm not loading automatically,
and the bit depth being too high *smack*, I got direct
rendering working! :)  ~250 fps on glxgears is spiffy--
beats ~60 without DRI.

With that behind me, I decided to get brave.  So, I
searched /usr/bin for all binaries which link agains
libGL.  Got quite a list.  Did a for i in `cat list`; do
sh -c $i; done and walked through them.  Some silly ones
seem to not run due to lack of resources--they weren't
specific, but who cares?  Fire is sort of cool, but I
digress.  Get down to gltestperf and things start to
get ugly.  It runs through drawing some lines of different
lengths and then does some triangles.  Here it blabs 
something and says that if I have a 3dfx card, I need
to run the benchmark as root.  It also says something
about pressing <ESC> to continue and about needing
to move the mouse.  Very shortly thereafter, it gets
slugish and everything slowly grinds to a halt.

At this point, nothing gets its attention.  I don't
have remote access turned on, so I don't have any logs
of what happened--though I have little doubt that I
can reproduce it.  So, before I setup logging, what
logging/information would you like to see?

Here's the basic info:
Linux 2.4.18(homebuilt)
Base Distro RH7.1
Machine:
NEC Versa LX
400 MHZ PII(mobile)
BX/ZX based AGP chipset
Rage LT Pro AGP133 rev 220 w/8M
16 bit color depth *smack*
XFree86 v4.2

Oh, little question: is 2D accell off when 3D is on?
I noticed the times that I failed to get 3D accel on,
the 2D was nice and snappy.  Once 3D was on, 2D acted
like it did in older version where there was no 2D accel.
Mozilla is *painful* without it.  Flash doesn't even 
*work*. :(  I'm willing to lose Xv, but 2D accel is too
much. :)  Great work, though, on the 3D!

Cheers,
David

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