Well, now I can say that so far all the programs I've tried work (more or less) with 
mach64 0-0-4:

-tuxkart doesn't hang anymore with 0.10.0 version (latest): it also worked with 0.9 if 
you didn't move your mouse too much (so this could have been some mouse grabbing 
problems)

-commercial tuxracer also works: the options file created at first run had some 
strange defaults, including a 'force 32-bits depth' option! So switching 'set bpp_mode 
2' to 'set bpp_mode 0' did the trick.
However, with the same settings as 0.61, it is slower and the farther part of the 
course is 'hashed' by vertical lines. I was wondering if it was a side-effect of a 
'trying to put some fog' effect (if I remember well, fog is disabled with mach64).
Maybe a screenshot will explain better: take a look at 
http://messel.emse.fr/~bcafarel/DRI-Mach64/Tuxracer-DRI-test.png


Next step: try to compile glean one more time (did anybody make it with gcc3.1?). Or 
maybe Unreal Tournament?

Keep up the good work!
-- 
                                                        Bernard Cafarelli
                                                        aka Voyageur
                                                        ICQ:66024647
                

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