From: Keith Whitwell <[EMAIL PROTECTED]>
   Date: Thu, 30 May 2002 12:59:23 +0100
   
   I haven't proven whether these are all restore-context changes, or if some 
   additional bogus statechanges are emitted later on.  Either way, it's easy to 
   see room for improvement...

In viewperf these are all sequences of:

        for (...) {
                set GL state;
                do tri/line/point loops
        }

Where "set GL state" does the same precise state settings each
iteration.  I mentioned this to Gareth one time as I noticed this
same thing last time I hacked seriously on the Creator3D driver.

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