Looking at the tdfx driver texture stuff
tdfxTMFindOldestObject
does an assert ( t->range[0] ) which afaict is bogus, that's the
point where it fails here running q3 with hardcoded 1mb of
texture space.
a) afaict assert()ing will crash/hang the X server regardless as
locks are held in the texture functions? Certainly running
remotely the program assert()s and exits with signal 6, the
machine in the other room appears locked but a ctrl-c remotely
and everything carries on.
b) Changing the assert to an if ( ! range[0] ) tdfxTMDumpTexMem shows lots
of textures allocated to unit 1 with range[0] == null - this
surely isn't a bug, is it? If it isn't, the asserts are wrong and
probably just need removing (or at least some logic to tidy up
and exit cleanly)
c) Removing the assert() altogether and I've had q3 running with
1mb texture mem for a couple of hours. It probably makes sense
to change the 2d driver to disable DRI if there's less than 256
* 256 * (2 or num tmus) * (2 or cpp?) as it probably does make
sense to disable if you can't allocate at least
1 texture to each tmu though.
--
Michael.
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