Well, I knocked one item off the list. I implemented sequential multi-register writes in the primitive functions. Seems to help my framerate a bit even with pseudo-DMA. I changed the primitive functions to supply the register addresses as the memory-mapped addresses, which is what the GUI-mastering requires. The kernel DMA emulation function now converts them back before writing. I also fixed the register incrementing for multi-reg writes, since it needed to be +4 instead of +1. We just need to add the fifo check now.
So I'm going to start looking at how to set up the ring for the descriptor tables, and maybe hack around on AGP textures some more. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
