On 2002.04.16 01:38 Leif Delgass wrote:
> On Tue, 16 Apr 2002, Jos� Fonseca wrote:
> > ...
> >
> > No. I have the problem too. It's a new structure member that I added to
> > the 2D driver, which compiles fine. I didn't noticed before the effect
> in
> > the 3D driver as well. The R128 has this same structure member (which
> was
> > from where I took it), so it's really a matter of a missing include
> > somewhere.
> >
> 
> BTW, I have this in my tree, but since you're working on this...  We

I wont't be able to do much about this in the next 20h. (I'm getting 
sleepy and it's gonna be a full day tomorrow).

> should add IsPCI and AGPMode fields to ATIDRIRec in mach64_dri.h and
> initialize them in ATIDRIFinishScreenInit (atidri.c) from the
> ATIDRIServerInfoPtr values.  These will be needed for the Mesa driver
> (AGPMode is just for informational output in the renderer string).  I

Yes. I know. I didn't do this yet because I already get burned once with 
these shared headers updates. So I'm doing very small and secure steps at 
a time. But go ahead. I don't plan to mess more with this issue (besides 
finding the missing include) as I have other things on my sight.

> started adding some of the code to the Mesa driver to support AGP
> textures, and it needs these fields which will also need to be added to
> mach64_screen.h in the Mesa driver.  After this, we'll need to add some
> additional structure fields here and there for the AGP texture region,
> but this would be a good start, if you'd like to do the DDX side.

As you think is best. AGP texture are very interesting indeed. I'll help 
in whatever I can.

> 
> --
> Leif Delgass
> http://www.retinalburn.net
> 

Jos� Fonseca

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