On Wed, Apr 03, 2002 at 10:11:36AM -0800, Ian Romanick wrote:
> On Wed, Apr 03, 2002 at 01:28:46PM +0200, Timothee Besset wrote:
> > Not sure if that's related, but Q3 shaders don't do any bump mapping.
> > 
> > TTimo
> 
> Hrm..ok, so then it's not the bumpmaps that are missing. :)  In any case,
> the walls look perfectly smooth, and they didn't used to.  I'll send a
> picture out to the list, if there is demand.

Looks like a few of the wall textures are magnified a few times, like the
texture coords are wrong.

rtcw victory screen has the rolling texture thing (which is no doubt
texcoord related as well)
-- 
Michael.

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