On Wed, Apr 03, 2002 at 10:11:36AM -0800, Ian Romanick wrote: > On Wed, Apr 03, 2002 at 01:28:46PM +0200, Timothee Besset wrote: > > Not sure if that's related, but Q3 shaders don't do any bump mapping. > > > > TTimo > > Hrm..ok, so then it's not the bumpmaps that are missing. :) In any case, > the walls look perfectly smooth, and they didn't used to. I'll send a > picture out to the list, if there is demand.
Looks like a few of the wall textures are magnified a few times, like the texture coords are wrong. rtcw victory screen has the rolling texture thing (which is no doubt texcoord related as well) -- Michael. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
