On Wed, Mar 13, 2002 at 04:33:10PM +0000, Jose Fonseca wrote:

> I would also like to point out that at this moment the
> mach64-0-0-3-branch, from where this snapshot was taken, is perfectly
> usable with almost the same level of functionality given by the previous
> mach64-0-0-2-branch except some remaining glitches.

Thank you Jose. I installed the mach64-0-0-3 branch from CVS and
compilied it. Everything went fine. I installed it and tested it with
glxgears and Unreal Tournement.

glxgears showed around 280 Frames per second which is much faster then
with the mach64-0-0-2 branch. (I think I got around 180 or less, I do
not exactly remember). 

ut gave me about the same framerate then the mach64-0-0-2 branch, I
think, but the textures look antialiased now. I still ran your
UnrealTournement.ini with a resoltion of 640x480 but I will experiment
and turn some stuff on and see how fast it is then.

A bug I saw is the following. When I run glxgears and destroy the
window, the window vanished, but the graphics inside the
glxgears-window is painted on the windows behind. Moving the windows
does not make the graphic disappear, but selecting text with the mouse
does.

I will do some more testing with ut, turning stuff on and report what
I will find.

Thank you and the others that worked on the mach64 for your excellent
work!
Michael

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