On Wed, Mar 13, 2002 at 04:33:10PM +0000, Jose Fonseca wrote: > I would also like to point out that at this moment the > mach64-0-0-3-branch, from where this snapshot was taken, is perfectly > usable with almost the same level of functionality given by the previous > mach64-0-0-2-branch except some remaining glitches.
Thank you Jose. I installed the mach64-0-0-3 branch from CVS and compilied it. Everything went fine. I installed it and tested it with glxgears and Unreal Tournement. glxgears showed around 280 Frames per second which is much faster then with the mach64-0-0-2 branch. (I think I got around 180 or less, I do not exactly remember). ut gave me about the same framerate then the mach64-0-0-2 branch, I think, but the textures look antialiased now. I still ran your UnrealTournement.ini with a resoltion of 640x480 but I will experiment and turn some stuff on and see how fast it is then. A bug I saw is the following. When I run glxgears and destroy the window, the window vanished, but the graphics inside the glxgears-window is painted on the windows behind. Moving the windows does not make the graphic disappear, but selecting text with the mouse does. I will do some more testing with ut, turning stuff on and report what I will find. Thank you and the others that worked on the mach64 for your excellent work! Michael _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
