On Wed, Mar 13, 2002 at 07:56:02AM +0000, Brendan Black wrote: > Ian Romanick wrote: > > The other day I upgraded to Quake 3 1.31. I was pretty irritated to realize > > that none of the old demos worked with the new version. I was even more > > irritated when I couldn't find any good demos (like crusher) to use for > > testing. So, I set out to create some. In the process I created some > > interesting config files (max textures, max geometry, fastest, etc.) and a > > shell script to run it all. > > > > Is there somewhere, on sourceforge perhaps, that I can put all of this? It > > sure would be useful if everyone could use the same "test" when they make > > changes. :) > > the old 1.30 demo "four" will run ok if you "unzip pak6.pk3 > demos/four.dm_66" and then rename it to four.dm_67 - it won't run from > the menu for me, seems to be some sort of case issue (looks for > FOUR.dm_67 or something), but you can run "demo four" from the console
Right. I did eventually find that out (before I made my own demos), but that's only *one* level. Each of the levels have very different characteristics. That is, some have more complex geometry, some have more textures, and some have more complex shaders. By making 6 demos from 5 different levels, I got a pretty good cross-section of the different complexities in the game. IIRC, Q3DM15 has the heaviest texture usage and Q3TOURNEY4 has the heaviest shader usage. Perhaps TTimo could comment on that? :) -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
