On Wed, Mar 13, 2002 at 07:56:02AM +0000, Brendan Black wrote:
> Ian Romanick wrote:
> > The other day I upgraded to Quake 3 1.31.  I was pretty irritated to realize
> > that none of the old demos worked with the new version.  I was even more
> > irritated when I couldn't find any good demos (like crusher) to use for
> > testing.  So, I set out to create some.  In the process I created some
> > interesting config files (max textures, max geometry, fastest, etc.) and a
> > shell script to run it all.
> > 
> > Is there somewhere, on sourceforge perhaps, that I can put all of this?  It
> > sure would be useful if everyone could use the same "test" when they make
> > changes. :)
> 
> the old 1.30 demo "four" will run ok if you "unzip pak6.pk3 
> demos/four.dm_66" and then rename it to four.dm_67 - it won't run from 
> the menu for me, seems to be some sort of case issue (looks for 
> FOUR.dm_67 or something), but you can run "demo four" from the console

Right.  I did eventually find that out (before I made my own demos), but
that's only *one* level.  Each of the levels have very different
characteristics.  That is, some have more complex geometry, some have more
textures, and some have more complex shaders.  By making 6 demos from 5
different levels, I got a pretty good cross-section of the different
complexities in the game.

IIRC, Q3DM15 has the heaviest texture usage and Q3TOURNEY4 has the heaviest
shader usage.  Perhaps TTimo could comment on that? :)

-- 
Tell that to the Marines!

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