http://www.google.com/search?q=cache:cnr4U3YEJ_MC:www.ati.com/na/pages/corporate/press/1997/6317.html+%22texture+management%22&hl=en

I came across this when looking for something completely unrelated.  The 5th
paragraph reads:

"3D RAGE PRO supports several methods of texture compression, including use
of palletized textures, with VQ permitting 8:1 compression, allowing content
developers to produce richer content without limits on texture size. Texture
compression technology and the ability to share host memory gives the
developer more memory to work with when handling complex textures and
removes the need to write complicated texture management schemes."

VQ texture compression on Rage Pro?  Now, they aren't talking about DXTC,
are they?  I wouldn't really call the VQ, but then again, I don't write
press releases. :)  So here's the question for the guys working on the
mach64 driver:  you guys know anything about this?  It is mentioned in the
product specs simply as "texture decompression," but they also mention
mipmapping. :(

http://www.ati.com/products/pc/xpert98/specs.html

-- 
Tell that to the Marines!

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