http://www.google.com/search?q=cache:cnr4U3YEJ_MC:www.ati.com/na/pages/corporate/press/1997/6317.html+%22texture+management%22&hl=en
I came across this when looking for something completely unrelated. The 5th paragraph reads: "3D RAGE PRO supports several methods of texture compression, including use of palletized textures, with VQ permitting 8:1 compression, allowing content developers to produce richer content without limits on texture size. Texture compression technology and the ability to share host memory gives the developer more memory to work with when handling complex textures and removes the need to write complicated texture management schemes." VQ texture compression on Rage Pro? Now, they aren't talking about DXTC, are they? I wouldn't really call the VQ, but then again, I don't write press releases. :) So here's the question for the guys working on the mach64 driver: you guys know anything about this? It is mentioned in the product specs simply as "texture decompression," but they also mention mipmapping. :( http://www.ati.com/products/pc/xpert98/specs.html -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
