Jose Fonseca wrote:
> 
> On Thu, 2002-03-07 at 17:23, Brian Paul wrote:
> > ...
> >
> > You seem to have been confused by "texture levels" before.  Looks like
> > you've figured it out now.  It's basically the maximum number of mipmap
> > levels AND it's related to max texture size.
> >
> > -Brian
> 
> Right after I started this thread I read carefully the OpenGL
> specification regarding this (which I confess I should had done before
> and not after) and there I found the explanation of texture levels as in
> "levels of detail", as I initially thought.
> 
> Nevertheless I didn't found an explanation of why the maximum texture
> size was being derived from the maximum texture level in Mesa. In the
> specs it says that the the maximum allowable size of a texture must be
> _at least_ 2^(k-lod)-2*b_t , and not equal.

On which page, please?


> Otherwise, where does it
> stay a card that's not capable of mipmapping but can hold textures
> bigger than 1x1?

I don't understand.

The spec seldom specifically talks cards/hardware.  It's expected
that when a hardware implementation of OpenGL can't implement the
spec that software should be used instead.

-Brian

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