On 2002.03.05 22:44 Leif Delgass wrote:
> On Tue, 5 Mar 2002 [EMAIL PROTECTED] wrote:
>
> > Tony,
> >
> > On 2002.03.05 21:04 Tony Rogvall wrote:
> > >
> > > Hi everyone!
> > >
> > > I am new on the list, I am currently struggling with getting the dri
> on
> > > my
> > > sony working. I have been able to set it up, compile and all that,
> but
> > > there is something missing. It looks to me that there is some pci
> > > support
> > > missing for the mach64 branch.
> > >
> >
> > You'll have to be more precise about what's your problem
> > (/var/log/XFree86.0.log would help). I'm not aware of any limitation of
>
> > the mach64 driver regarding PCI cards since at this moment it doesn't
> use
> > any of the AGP features.
>
> Even though it's not using AGP, I think the drm still allocates memory in
> agp space from agpgart for vertex buffers. This memory isn't used, but
> it
> does currently require that agpgart is loaded. I don't think that the
> drm
> makes use of the ati_pcigart.h at this point even though it's included.
> This is probably just the result of work being started on DMA but never
> finished.
>
> [snip]
>
> --
> Leif Delgass
> http://www.retinalburn.net
>
hmm.. ok. this has to be checked. I can check it as soon as I finish
debugging this texture thing.
BTW, I've isolated the problem with the texture locking, it only happens
when the code between if(mmesa->multitex) { .. } in the _tris is run.
Don't know why. I've been trying to premult the texture coordinates,
either within a new _vbtmp template or in the _tris.c file itself, but I'm
must be doing something wrong because the results are different and none
is what is should be.
My machine locked hard when running multiarb, but there was no message on
the sys log.
Jos� Fonseca
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